TSFLoadableMatrix.hpp
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00001 /* @HEADER@ */
00002 /* ***********************************************************************
00003 // 
00004 //           TSFExtended: Trilinos Solver Framework Extended
00005 //                 Copyright (2004) Sandia Corporation
00006 // 
00007 // Under terms of Contract DE-AC04-94AL85000, there is a non-exclusive
00008 // license for use of this work by or on behalf of the U.S. Government.
00009 // 
00010 // This library is free software; you can redistribute it and/or modify
00011 // it under the terms of the GNU Lesser General Public License as
00012 // published by the Free Software Foundation; either version 2.1 of the
00013 // License, or (at your option) any later version.
00014 //  
00015 // This library is distributed in the hope that it will be useful, but
00016 // WITHOUT ANY WARRANTY; without even the implied warranty of
00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00018 // Lesser General Public License for more details.
00019 //  
00020 // You should have received a copy of the GNU Lesser General Public
00021 // License along with this library; if not, write to the Free Software
00022 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00023 // USA
00024 // Questions? Contact Michael A. Heroux (maherou@sandia.gov) 
00025 // 
00026 // **********************************************************************/
00027 /* @HEADER@ */
00028 
00029 #ifndef TSFLOADABLEMATRIX_HPP
00030 #define TSFLOADABLEMATRIX_HPP
00031 
00032 #include "SundanceDefs.hpp"
00033 
00034 namespace TSFExtended
00035 {
00036   /** 
00037    * Class LoadableMatrix provides an abstract interface for 
00038    * loading elements into a matrix.
00039    */
00040   template <class Scalar>
00041   class LoadableMatrix 
00042   {
00043   public:
00044     /** Virtual dtor */
00045     virtual ~LoadableMatrix(){;}
00046 
00047     /** Insert a set of elements in a row, adding to any previously
00048      * existing values.  The nonzero structure of the matrix must have
00049      * been determined at construction time. 
00050      *
00051      * @param globalRowIndex the global index of the row to which these
00052      * elements belong.
00053      * @param nElemsToInsert the number of elements being inserted in this
00054      * step
00055      * @param globalColumnIndices array of column indices. Must 
00056      * be nElemsToInsert in length. 
00057      * @param elements array of element values. Must be nElemsToInsert in
00058      * length
00059      */
00060     virtual void addToRow(int globalRowIndex,
00061                           int nElemsToInsert,
00062                           const int* globalColumnIndices,
00063                           const Scalar* elementValues) = 0 ;
00064 
00065     /** Set all elements to zero, preserving the existing structure */
00066     virtual void zero() = 0 ;
00067 
00068     /** 
00069      * Add to a batch of elements
00070      */
00071     virtual void addToElementBatch(int numRows, 
00072                                    int rowBlockSize,
00073                                    const int* globalRowIndices,
00074                                    int numColumnsPerRow,
00075                                    const int* globalColumnIndices,
00076                                    const Scalar* values,
00077                                    const int* skipRow);
00078 
00079 
00080   };
00081 
00082 
00083   /* Default implementation of addElementBatch */
00084   template <class Scalar>
00085   void LoadableMatrix<Scalar>::addToElementBatch(int numRows, 
00086                                                  int rowBlockSize,
00087                                                  const int* globalRowIndices,
00088                                                  int numColumnsPerRow,
00089                                                  const int* globalColumnIndices,
00090                                                  const Scalar* values,
00091                                                  const int* skipRow)
00092   {
00093     int numRowBlocks = numRows/rowBlockSize;
00094     int row = 0;
00095 
00096     for (int rb=0; rb<numRowBlocks; rb++)
00097       {
00098         const int* cols = globalColumnIndices + rb*numColumnsPerRow;
00099         for (int r=0; r<rowBlockSize; r++, row++)
00100           {
00101             if (skipRow[row]) continue;
00102             const double* rowVals = values + row*numColumnsPerRow;
00103             addToRow(globalRowIndices[row], numColumnsPerRow,
00104                      cols, rowVals);
00105           }
00106       }
00107   }
00108 }
00109 
00110 #endif

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